What is a parameter in Fmod?
What is a parameter in Fmod?
Parameters are variables that allow you to control your FMOD Studio project. Parameters can be associated with specific events and snapshots. A parameter is automatically added to an event if it is used by at least one effect, automation curve, parameter trigger condition, or parameter sheet in that event.
How do I add automation to Fmod?
Automation is a way of making a property change its value depending on the value of a parameter. To add automation to a property, right-click on the property control and select “Add Automation” from the context menu. You can then add automation curves to the automation by clicking the “Add Curve” button.
What are events in Fmod?
An event is an instanceable unit of sound content that can be triggered, controlled and stopped from game code. Everything that produces a sound in a game should have a corresponding event. An event defines how an audio asset behaves and sounds.
What is seek speed?
Seek speed isn’t specified in “seconds,” but in “units per second.” It’s the distance the parameter cursor travels each a second, measured in parameter units. As such, if your parameter was 100 units long, and its seek speed was 1, the parameter cursor would take 100 seconds to travel the parameter’s full length.
How do I use Fmod in unity?
To start, we will need to import FMOD for Unity.
- In Unity, from the menu bar, select Window > Asset Store.
- Search for “FMOD for Unity”.
- Select the FMOD for Unity asset.
- Check the major version of the asset matches your version of Studio i.e. 2.01.
- Click the Download button.
Is FMOD better than wwise?
Reviewers felt that Wwise meets the needs of their business better than FMOD. When comparing quality of ongoing product support, reviewers felt that Wwise is the preferred option. For feature updates and roadmaps, our reviewers preferred the direction of Wwise over FMOD.
Is FMOD Studio free?
Firelight’s audio middleware FMOD Studio is now available completely free for indie developers. The offer is specifically open to developers making games with a budget equivalent to or under $100,000. Previously those licensing the tool suite with a similar budget were required to pay $500 per title to use FMOD.
What is a snapshot in Fmod?
A snapshot is an instanceable unit of changes to the project mix that can be triggered, controlled, and stopped from game code in the same manner as an event. To create an overriding or blending snapshot, right click on an empty space and select “New Overriding Snapshot” or “New Blending Snapshot”.
What do the parameters do in FMOD studio?
Parameters are variables that allow you to control your FMOD Studio project. Parameters can be associated with specific events and snapshots. Global parameters can also be used in the mixer, to control bus properties.
How do I set reverb and pitch in FMOD?
The first Trigger Component sets the Reverb parameter to 1 and the Pitch parameter to 3. The second Component sets the parameters back to their default settings. If in Play Mode we point to the cube, the parameters will change to the values we set.
What’s the difference between a perimeter and a parameter?
Parameter has come under the modern influence of the word perimeter, and now takes on the meaning of the boundaries or limits in which a problem or process must function. Perimeter is the boundary of a closed geometrical figure, the boundary of an area or object.
How to select the FMOD event in the Inspector?
This time we also declare a string with the [FMODUnity.EventRef] attribute, which allows us to select the FMOD event in the inspector. The [SerializeField] attribute is for making the private variables accessible in the inspector.
What is a parameter in Fmod? Parameters are variables that allow you to control your FMOD Studio project. Parameters can be associated with specific events and snapshots. A parameter is automatically added to an event if it is used by at least one effect, automation curve, parameter trigger condition, or parameter sheet in that event.…